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- On Mon, 12 Feb 1996, Johan Klockars wrote:
-
- > > The mouse is still unusable because of missing support for left button
- > > (LMB to run, RMB to fire ;)
- >
- > I'd prefer to fire with the left button, strafe using the right and leave
-
- yep, fire with left and run with right of course :)
-
- > the running for shift keys. Of course it'll be very easy to make this
- > completely configurable. :-)
-
- yes, but for the alpha versions would be good at least the run for right
- mouse, please, please :)
-
- > > The good news is that everybody can accelerate his DSP very cheap and
- > > that BM on 2/3 of original size screen is nearly two times faster.
- >
- > That depends a lot on the WAD. I got a couple yesterday from a friend
- > of mine (his own work) that most often update at around 3 (three) fps, at
- > _minimum_ resolution! Full screen was only marginally worse.
-
- oh god! That's unusable. Tell him to make faster WADs ;-) (actually
- that's terrible that there could be so slow WADs :-[ )
-
- > The problem with the WADs is that you can see a long way and that there
- > are lots of sectors due the the 'mountainlike' terrain.
- > The original DOOM actually gives up and quits if you look in the wrong
- > direction, complaining about the visibility.
-
- so BM is better than Doom ? :-) Then everything is OK :))
-
- > I also got another WAD with most of one floor of the building where I
- > used to live until half a year ago. My own old room is in there! :-)
- > No furniture, unfortunately. :-)
-
- ;-) I have heard someone near me created WAD of our school ;-) Only the
- sprites of teachers are missing ;-)
-
- > > I still think that the bus is not a BM's bottleneck. Have Doug seen my
- >
- > We'll see what happens when it's run in a less demanding graphics mode.
- > Has anyone tested it on an RGB monitor or a TV?
-
- I'll try that tomorrow.
-
- > > tests ? I'll send it to him directly, for sure. The bottleneck is speed
- > > of CPU IMHO, and I'd like to see BM on 50 MHz Falcon.
- >
- > IIRC Doug said recently that most of the hard work is done by the DSP now,
- > with mostly texture mapping left for the CPU. If the texture mapping code
- > is as well interleaved as he claims the bus speed might not be too much
- > of a problem. When we start adding in all the AI and game mechanics, I'm
- > sure a fast '030 will be very useful, though.
-
- 64 MHz won't be enough :)
-
- > > > Hmm... I wonder how fast Bad Mood will be on the Hawk, if it ever gets released.
- > > > The Hawk will have an 48MHz 030 and a rather big cache and the option to a
- > > > new faster DSP with more memory than the orginal DSP (96kb). All all this will
- >
- > I've been wondering what they mean by that about the faster DSP. I don't
- > think Motorola makes the 56001 or its relatives much faster than the one
- > we already have. The 96001/2 is of course another matter, but that's quite
- > another processor (32 bit floating point).
- > If the new DSP is not compatible with the old one it's never going to be
- > used to any significant degree.
-
- that's completely true. I think it's only a trick to customers and the
- DSP would be normal 56001, maybe overclocked to 48 MHz (as the CPU of Hawk).
-
- > > BM hardly can use more memory than on original Falcon - only if it could
- > > be dynamically allocated.
- >
- > I don't think I understand what you mean there.
-
- Sure, that's a half of original idea. I wanted to say that more DSP
- memory in Hawk would be hardly used by BadMood, but I don't know. I'm not
- a DSP programmer.
-
- > > If the Hawk is new processor, probably coprocessor, DSP, MMU and RAM on
- > > separate daughter board, then Hawk is Falcon II and uses original Falcon
- > > like a expensive peripheral and Video out.
- >
- > Yes, that's one thing I don't like about what I hear of the Hawk.
- > If they do that much, they could almost as well make a complete computer.
- > Of course, they've said that they are doing that now...
-
- I didn't know that. Maybe Barracuda is the new computer ?
-
- Petr
- --
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- | Falcon030/FPU/FX/40MHz/4ST+8FX RAM/IDE 1080 MB running TOS || Linux-m68k |
- | MegaSTE/16MHz/4MB RAM/240MB/Riebl card/USR DS 16k8 running Joy BBS 24hrs |
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